3D Content Creation II

Course Code
05ΕΠΚΧ02-ΨΤ
ECTS Credits
6
Semester
6th Semester
Σειρά εμφάνισης
2
Course Category
Specialization
Digital Arts
Professor

AUTHORIZED TEACHER

Course Description
LEARNING OUTCOMES

🔵 🔴 🟡 Course description

The course is a continuation of the course '3D content creation I' and more emphasis is placed on practice and creation through free and open source digital tools. Upon completion of the course they must be able to draw 3D models of objects and interiors. 3D content is a key element in a wide range of applications, business, research and scientific spaces. 3D contents include 3D design (industrial, architectural, etc.), 3D graphics, 3D videos, etc. Respectively, applications and technologies that exploit or produce 3D content are 3D scanning, 3D printing, etc. The purpose of the course is to further delve into 3D content development, 3D object handling, lighting and rendering techniques as well as specialized objects such as characters treated at different levels. After the end of the course, students:

  • They utilize research practices in the field of three-dimensional design to solve problems of three-dimensional space design and modeling.
  • They use effective 3D modeling tools and software.
  • They effectively use three-dimensional environmental design methods, having deep knowledge of both traditional handmade methods and modern digital ones, so that they can move in combination between them.
  • They collaborate in the framework of a working group for the development of a 3d modeling project.
  • They appropriate quality characteristics of three-dimensional design in order to effectively evaluate both his own work and that of his fellow students
  • They utilize specific presentation skills in order to effectively promote their work, both what they produced in their individual projects and what their work team produced.
COURSE CONTENT

🔵 🔴 🟡 Theory (2 hours)

  1. Introduction to the evolution of 3D technologies: Historical review, basic elements of theory

  2. Introduction to an open educational platform for creating 3D content

  3. Development of 3D objects on the open platform for creating 3D content, shapes, textures, etc.

  4. 3D Content Scene Composition

  5. 3D Scanning Tools, Methodologies, Softwares.

  6. Photogrammetry Introduction to photogrammetry. Different methodologies for capturing objects using photogrammetry. Photogrammetry Software Available software, Agisoft Metashape, software introduction, products, tools, graphical user interface.

  7. Software and basic techniques for creating 3D graphics

  8. 3D video creation and editing software

  9. Case study of 3D content creation.

  10. Digital character development – Animation Basic principles, approaches, animation of characters and sets

  11. Animation Software and Case Study

  12. Virtual reality technologies Introduction, basic principles, use of digital characters and sets, programming environments.

  13. Applications of 3D technology in Education and Culture

  14. Review and Present Group Projects

 

🔵 🔴 🟡 Workshop (1 hour)

The course is organized in 13 lectures while students are asked to prepare one group project for every 4 people. The evaluation of students includes their participation in the lectures, assignment and grades of the intermediate (Progress) and final exams.

EVALUATION

Review language: Greek

🔵 🔴 🟡 Evaluation method:

The course is examined by written exams. During the semester, students participate in the lectures, implement a group project and are examined in the mid-term (progress) exam and the final written exam of the semester.

  • Written final examination (GE) (50%) - Benchmarking theory elements

  • Intermediate Written Examination (P) (20%)

  • Teamwork (OE) (30%)

Group exercise: 1) Placing objects in the space. 2) Creation and Installation of cameras. 3) Materials and Maps (Material Editor). 4) Lighting and special effects. 5) Presentation of Assignments. Note: The grade of the course (GE*0.5+P*0.2 + OE*0.3) must be at least five (5).

LEARNING - TEACHING METHODS
  • Face-to-face
  • 3D scanner - Using photogrammetry equipment
  • 3D graphics and animation creation software
  • Support of the Learning process through the electronic platform e-class
  • Support of the learning process with video lessons (part of them can be created by the teaching staff and students of the department)

eCLASS COURSE

https://eclass.uop.gr/courses/2508/ 

RECOMMENDED BIBLIOGRAPHY

🔵 🔴 🟡 Course Textbooks [Eudoxus]

  • Bilalis N. and A., Maravelakis E. (2009) CAD/CAM systems and 3D modeling., Kritiki Publications

  • Randi L. Derakshani, Dariush Derakshani (2011), Autodesk 3ds Max 2011 Guide, M. Giourdas Publications

Extra Bibliography

  • From the teacher in eClass